go-pattern-examples/behavior/08_mediator/mediator.go

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package mediator
import (
"fmt"
)
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//在这个模式里面,我们演示一个场景用例
//房东通过中介向房客收房租
//房客通过中介向房东要求换新家具
//中介每次服务都收100块服务费
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//Person 定义一个本身的人
type Person struct {
Name string
MoneyCount int //每个人都有钱包
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}
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//Tenant 租客
type Tenant struct {
Person
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}
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//Landlord 房东,要收房租
type Landlord struct {
Person
accout int //房东的租金账户
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}
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//mediator 中介,比如某居客,某家,某壳,即代表租客跟房东谈条件,又代表房东对付租客
//mediator 所以中介一定会持有两方的信息,最好用接口代表对象
//mediator 这里简化一下,直接用类型的引用,表示拥有关系
type mediator struct {
tenant *Tenant
landlord *Landlord
feeLandlord int //向房东收费的账户
feeTenant int //向租客收费的账户
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}
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//AskRepair 要求房东修家具
func (c *tenant) AskRepair(furniture string) {
fmt.Printf("CDDriver: reading data %s\n", c.Data)
GetMediatorInstance().changed(c)
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}
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//CollectRent 房东收租金了
func (l *landlord) CollectRent(moneyCount int) {
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fmt.Printf("CPU: split data with Sound %s, Video %s\n", c.Sound, c.Video)
GetMediatorInstance().changed(c)
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}
var mediator *Mediator
func GetMediatorInstance() *Mediator {
if mediator == nil {
mediator = &Mediator{}
}
return mediator
}
func (m *Mediator) changed(i interface{}) {
switch inst := i.(type) {
case *CDDriver:
m.CPU.Process(inst.Data)
case *CPU:
m.Sound.Play(inst.Sound)
m.Video.Display(inst.Video)
}
}