2020-05-03 05:54:01 +03:00
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package breaker
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import (
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"errors"
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"sync"
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"sync/atomic"
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"time"
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)
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// ErrBreakerOpen is the error returned from Run() when the function is not executed
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// because the breaker is currently open.
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var ErrBreakerOpen = errors.New("circuit breaker is open")
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const (
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closed uint32 = iota
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open
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halfOpen
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)
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// Breaker implements the circuit-breaker resiliency pattern
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type Breaker struct {
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errorThreshold, successThreshold int
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timeout time.Duration
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2020-05-08 14:34:48 +03:00
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lock sync.Mutex
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state uint32
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errors, successes int
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lastError time.Time
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2020-05-03 05:54:01 +03:00
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}
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// New constructs a new circuit-breaker that starts closed.
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// From closed, the breaker opens if "errorThreshold" errors are seen
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// without an error-free period of at least "timeout". From open, the
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// breaker half-closes after "timeout". From half-open, the breaker closes
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// after "successThreshold" consecutive successes, or opens on a single error.
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func New(errorThreshold, successThreshold int, timeout time.Duration) *Breaker {
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return &Breaker{
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errorThreshold: errorThreshold,
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successThreshold: successThreshold,
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timeout: timeout,
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}
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}
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// Run will either return ErrBreakerOpen immediately if the circuit-breaker is
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// already open, or it will run the given function and pass along its return
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// value. It is safe to call Run concurrently on the same Breaker.
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func (b *Breaker) Run(work func() error) error {
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state := atomic.LoadUint32(&b.state)
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if state == open {
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return ErrBreakerOpen
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}
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return b.doWork(state, work)
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}
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// Go will either return ErrBreakerOpen immediately if the circuit-breaker is
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// already open, or it will run the given function in a separate goroutine.
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// If the function is run, Go will return nil immediately, and will *not* return
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// the return value of the function. It is safe to call Go concurrently on the
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// same Breaker.
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func (b *Breaker) Go(work func() error) error {
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state := atomic.LoadUint32(&b.state)
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if state == open {
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return ErrBreakerOpen
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}
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// errcheck complains about ignoring the error return value, but
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// that's on purpose; if you want an error from a goroutine you have to
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// get it over a channel or something
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go b.doWork(state, work)
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return nil
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}
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func (b *Breaker) doWork(state uint32, work func() error) error {
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var panicValue interface{}
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result := func() error {
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defer func() {
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panicValue = recover()
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}()
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return work()
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}()
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if result == nil && panicValue == nil && state == closed {
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// short-circuit the normal, success path without contending
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// on the lock
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return nil
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}
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// oh well, I guess we have to contend on the lock
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b.processResult(result, panicValue)
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if panicValue != nil {
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// as close as Go lets us come to a "rethrow" although unfortunately
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// we lose the original panicing location
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panic(panicValue)
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}
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return result
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}
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func (b *Breaker) processResult(result error, panicValue interface{}) {
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b.lock.Lock()
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defer b.lock.Unlock()
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if result == nil && panicValue == nil {
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if b.state == halfOpen {
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b.successes++
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if b.successes == b.successThreshold {
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b.closeBreaker()
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}
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}
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} else {
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if b.errors > 0 {
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expiry := b.lastError.Add(b.timeout)
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if time.Now().After(expiry) {
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b.errors = 0
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}
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}
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switch b.state {
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case closed:
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b.errors++
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if b.errors == b.errorThreshold {
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b.openBreaker()
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} else {
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b.lastError = time.Now()
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}
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case halfOpen:
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b.openBreaker()
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}
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}
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}
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func (b *Breaker) openBreaker() {
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b.changeState(open)
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go b.timer()
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}
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func (b *Breaker) closeBreaker() {
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b.changeState(closed)
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}
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func (b *Breaker) timer() {
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time.Sleep(b.timeout)
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b.lock.Lock()
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defer b.lock.Unlock()
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b.changeState(halfOpen)
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}
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func (b *Breaker) changeState(newState uint32) {
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b.errors = 0
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b.successes = 0
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atomic.StoreUint32(&b.state, newState)
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}
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