awesome-patterns/structural/proxy/proxy.md
2020-05-08 17:07:20 +08:00

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# Proxy Pattern
The [proxy pattern](https://en.wikipedia.org/wiki/Proxy_pattern) provides an object that controls access to another object, intercepting all calls.
## Implementation
The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate.
Short idea of implementation:
```go
// To use proxy and to object they must implement same methods
type IObject interface {
ObjDo(action string)
}
// Object represents real objects which proxy will delegate data
type Object struct {
action string
}
// ObjDo implements IObject interface and handel's all logic
func (obj *Object) ObjDo(action string) {
// Action behavior
fmt.Printf("I can, %s", action)
}
// ProxyObject represents proxy object with intercepts actions
type ProxyObject struct {
object *Object
}
// ObjDo are implemented IObject and intercept action before send in real Object
func (p *ProxyObject) ObjDo(action string) {
if p.object == nil {
p.object = new(Object)
}
if action == "Run" {
p.object.ObjDo(action) // Prints: I can, Run
}
}
```
## Usage
More complex usage of proxy as example: User creates "Terminal" authorizes and PROXY send execution command to real Terminal object
See [proxy/main.go](proxy/main.go) or [view in the Playground](https://play.golang.org/p/mnjKCMaOVE).