# Circuit Breaker Pattern Similar to electrical fuses that prevent fires when a circuit that is connected to the electrical grid starts drawing a high amount of power which causes the wires to heat up and combust, the circuit breaker design pattern is a fail-first mechanism that shuts down the circuit, request/response relationship or a service in the case of software development, to prevent bigger failures. **Note:** The words "circuit" and "service" are used synonymously through this document. ## Implementation Below is the implementation of a very simple circuit breaker to illustrate the purpose of the circuit breaker design pattern for [Circuit Breaker Pattern](https://docs.microsoft.com/en-us/previous-versions/msp-n-p/dn589784(v=pandp.10)?redirectedfrom=MSDN) ### Operation Counter `circuit.Counter` is a simple counter that records success and failure states of a circuit along with a timestamp and calculates the consecutive number of failures. ```go package circuit import ( "time" ) type State int const ( UnknownState State = iota FailureState SuccessState ) type Counter interface { Count(State) ConsecutiveFailures() uint32 LastActivity() time.Time Reset() } ``` ### Circuit Breaker Circuit is wrapped using the `circuit.Breaker` closure that keeps an internal operation counter. It returns a fast error if the circuit has failed consecutively more than the specified threshold. After a while it retries the request and records it. **Note:** Context type is used here to carry deadlines, cancellation signals, and other request-scoped values across API boundaries and between processes. ```go package circuit import ( "context" "time" ) type Circuit func(context.Context) error func Breaker(c Circuit, failureThreshold uint32) Circuit { cnt := NewCounter() expired := time.Now() currentState := StateClosed return func(ctx context.Context) error { //handle statue transformation for timeout if currentState == StateOpen { nowt := time.Now() if expired.Before(nowt) || expired.Equal(nowt) { currentState = StateHalfOpen cnt.ConsecutiveSuccesses = 0 } } switch currentState { case StateOpen: return ErrServiceUnavailable case StateHalfOpen: if err := c(ctx); err != nil { currentState = StateOpen expired = time.Now().Add(defaultTimeout) //Reset return err } cnt.Count(SuccessState) if cnt.ConsecutiveSuccesses > defaultSuccessThreshold { currentState = StateClosed cnt.ConsecutiveFailures = 0 } case StateClosed: if err := c(ctx); err != nil { cnt.Count(FailureState) } } return nil } } ``` ## Related Contents - [Circuit Breaker Pattern](https://docs.microsoft.com/en-us/previous-versions/msp-n-p/dn589784(v=pandp.10)?redirectedfrom=MSDN) - [sony/gobreaker](https://github.com/sony/gobreaker) is a well-tested and intuitive circuit breaker implementation for real-world use cases.