# Circuit Breaker Pattern Similar to electrical fuses that prevent fires when a circuit that is connected to the electrical grid starts drawing a high amount of power which causes the wires to heat up and combust, the circuit breaker design pattern is a fail-first mechanism that shuts down the circuit, request/response relationship or a service in the case of software development, to prevent bigger failures. **Note:** The words "circuit" and "service" are used synonymously throught this document. ## Implementation Below is the implementation of a very simple circuit breaker to illustrate the purpose of the circuit breaker design pattern. ### Operation Counter `circuit.Counter` is a simple counter that records success and failure states of a circuit along with a timestamp and calculates the consecutive number of failures. ```go package circuit import ( "time" ) type State int const ( UnknownState State = iota FailureState SuccessState ) type Counter interface { Count(State) ConsecutiveFailures() uint32 LastActivity() time.Time Reset() } ``` ### Circuit Breaker Circuit is wrapped using the `circuit.Breaker` closure that keeps an internal operation counter. It returns a fast error if the circuit has failed consecutively more than the specified threshold. After a while it retries the request and records it. **Note:** Context type is used here to carry deadlines, cancelation signals, and other request-scoped values across API boundaries and between processes. ```go package circuit import ( "context" "time" ) type Circuit func(context.Context) error func Breaker(c Circuit, failureThreshold uint32) Circuit { cnt := NewCounter() return func(ctx context) error { if cnt.ConsecutiveFailures() >= failureThreshold { canRetry := func(cnt Counter) { backoffLevel := Cnt.ConsecutiveFailures() - failureThreshold // Calculates when should the circuit breaker resume propagating requests // to the service shouldRetryAt := cnt.LastActivity().Add(time.Seconds * 2 << backoffLevel) return time.Now().After(shouldRetryAt) } if !canRetry(cnt) { // Fails fast instead of propagating requests to the circuit since // not enough time has passed since the last failure to retry return ErrServiceUnavailable } } // Unless the failure threshold is exceeded the wrapped service mimics the // old behavior and the difference in behavior is seen after consecutive failures if err := c(ctx); err != nil { cnt.Count(FailureState) return err } cnt.Count(SuccessState) return nil } } ``` ## Related Works - [sony/gobreaker](https://github.com/sony/go-breaker) is a well-tested and intuitive circuit breaker implementation for real-world use cases.