creational/builder: implement the builder pattern

This commit is contained in:
Tamer Tas 2017-02-22 18:02:38 +03:00
parent 4595241f77
commit e7af050223
2 changed files with 62 additions and 1 deletions

View File

@ -16,7 +16,7 @@ A curated collection of idiomatic design & application patterns for Go language.
| Pattern | Description | Status |
|:-------:|:----------- |:------:|
| [Abstract Factory](/creational/abstract_factory.md) | Provides an interface for creating families of releated objects | ✘ |
| [Builder](/creational/builder.md) | Builds a complex object using simple objects | |
| [Builder](/creational/builder.md) | Builds a complex object using simple objects | |
| [Factory Method](/creational/factory.md) | Defers instantiation of an object to a specialized function for creating instances | ✔ |
| [Object Pool](/creational/object-pool.md) | Instantiates and maintains a group of objects instances of the same type | ✔ |
| [Singleton](/creational/singleton.md) | Restricts instantiation of a type to one object | ✔ |

61
creational/builder.md Normal file
View File

@ -0,0 +1,61 @@
# Builder Pattern
Builder pattern separates the construction of a complex object from its
representation so that the same construction process can create different
representations.
In Go, normally a configuration struct is used to achieve the same behavior,
however passing a struct to the builder method fills the code with boilerplate
`if cfg.Field != nil {...}` checks.
## Implementation
```go
package car
type Speed float64
const (
MPH Speed = 1
KPH = 1.60934
)
type Color string
const (
BlueColor Color = "blue"
GreenColor = "green"
RedColor = "red"
)
type Wheels string
const (
SportsWheels Wheels = "sports"
SteelWheels = "steel"
)
type Builder interface {
Color(Color) Builder
Wheels(Wheels) Builder
TopSpeed(Speed) Builder
Build() Interface
}
type Interface interface {
Drive() error
Stop() error
}
```
## Usage
```go
assembly := car.NewBuilder().Paint(car.RedColor)
familyCar := assembly.Wheels(car.SportsWheels).TopSpeed(50 * car.MPH).Build()
familyCar.Drive()
sportsCar := assembly.Wheels(car.SteelWheels).TopSpeed(150 * car.MPH).Build()
sportsCar.Drive()
```