Update circuit-breaker.md

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Edward 2020-05-22 13:36:37 +08:00 committed by GitHub
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@ -64,36 +64,43 @@ type Circuit func(context.Context) error
func Breaker(c Circuit, failureThreshold uint32) Circuit { func Breaker(c Circuit, failureThreshold uint32) Circuit {
cnt := NewCounter() cnt := NewCounter()
expired := time.Now()
currentState := StateClosed
return func(ctx context) error { return func(ctx context.Context) error {
if cnt.ConsecutiveFailures() >= failureThreshold {
canRetry := func(cnt Counter) {
backOffLevel := Cnt.ConsecutiveFailures() - failureThreshold
// Calculates when should the circuit breaker resume propagating requests
// to the service
shouldRetryAt := cnt.LastActivity().Add(time.Seconds * 2 << backOffLevel)
return time.Now().After(shouldRetryAt) //handle statue transformation for timeout
} if currentState == StateOpen {
nowt := time.Now()
if expired.Before(nowt) || expired.Equal(nowt) {
currentState = StateHalfOpen
cnt.ConsecutiveSuccesses = 0
}
}
if !canRetry(cnt) { switch currentState {
// Fails fast instead of propagating requests to the circuit since case StateOpen:
// not enough time has passed since the last failure to retry return ErrServiceUnavailable
return ErrServiceUnavailable case StateHalfOpen:
} if err := c(ctx); err != nil {
} currentState = StateOpen
expired = time.Now().Add(defaultTimeout) //Reset
return err
}
cnt.Count(SuccessState)
if cnt.ConsecutiveSuccesses > defaultSuccessThreshold {
currentState = StateClosed
cnt.ConsecutiveFailures = 0
}
// Unless the failure threshold is exceeded the wrapped service mimics the case StateClosed:
// old behavior and the difference in behavior is seen after consecutive failures if err := c(ctx); err != nil {
if err := c(ctx); err != nil { cnt.Count(FailureState)
cnt.Count(FailureState) }
return err }
} return nil
}
cnt.Count(SuccessState)
return nil
}
} }
``` ```