Update circuit-breaker.md

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Edward 2020-05-22 13:36:37 +08:00 committed by GitHub
parent 5b0c884618
commit c27fe6fd88
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@ -64,36 +64,43 @@ type Circuit func(context.Context) error
func Breaker(c Circuit, failureThreshold uint32) Circuit {
cnt := NewCounter()
expired := time.Now()
currentState := StateClosed
return func(ctx context.Context) error {
return func(ctx context) error {
if cnt.ConsecutiveFailures() >= failureThreshold {
canRetry := func(cnt Counter) {
backOffLevel := Cnt.ConsecutiveFailures() - failureThreshold
// Calculates when should the circuit breaker resume propagating requests
// to the service
shouldRetryAt := cnt.LastActivity().Add(time.Seconds * 2 << backOffLevel)
//handle statue transformation for timeout
if currentState == StateOpen {
nowt := time.Now()
if expired.Before(nowt) || expired.Equal(nowt) {
currentState = StateHalfOpen
cnt.ConsecutiveSuccesses = 0
}
}
return time.Now().After(shouldRetryAt)
}
switch currentState {
case StateOpen:
return ErrServiceUnavailable
case StateHalfOpen:
if err := c(ctx); err != nil {
currentState = StateOpen
expired = time.Now().Add(defaultTimeout) //Reset
return err
}
cnt.Count(SuccessState)
if cnt.ConsecutiveSuccesses > defaultSuccessThreshold {
currentState = StateClosed
cnt.ConsecutiveFailures = 0
}
if !canRetry(cnt) {
// Fails fast instead of propagating requests to the circuit since
// not enough time has passed since the last failure to retry
return ErrServiceUnavailable
}
}
// Unless the failure threshold is exceeded the wrapped service mimics the
// old behavior and the difference in behavior is seen after consecutive failures
if err := c(ctx); err != nil {
cnt.Count(FailureState)
return err
}
cnt.Count(SuccessState)
return nil
}
case StateClosed:
if err := c(ctx); err != nil {
cnt.Count(FailureState)
}
}
return nil
}
}
```