From 98d2a29c6637df7ac1ab533ef48f5fcd5cf79668 Mon Sep 17 00:00:00 2001 From: Lucas Alves Date: Thu, 8 Jul 2021 23:59:13 -0300 Subject: [PATCH] Update the README file with instructions --- creational/abstract_factory.md | 88 +++++++++++++++++++++++- creational/abstract_factory/main_test.go | 3 - 2 files changed, 86 insertions(+), 5 deletions(-) diff --git a/creational/abstract_factory.md b/creational/abstract_factory.md index ba9f561..529fb87 100644 --- a/creational/abstract_factory.md +++ b/creational/abstract_factory.md @@ -1,14 +1,98 @@ # Abstract Factory Pattern +Provide an interface for creating families of related or dependent objects without specifying their concrete classes + ## Implementation ```go +const ( + CAR = 1 + LuxuryCarType = 1 + FamilyCarType = 2 +) + +type Car interface { + NumDoors() int +} + +func CreateVehicleFactory(v int) (VehicleFactory, error) { + switch v { + case CAR: + return new(CarFactory), nil + default: + return nil, errors.New(fmt.Sprintf("Factory of type %d not exist\n", v)) + } +} + +type CarFactory struct{} + +func (c *CarFactory) NewVehicle(v int) (Vehicle, error) { + switch v { + case LuxuryCarType: + return new(LuxuryCar), nil + case FamilyCarType: + return new(FamilyCar), nil + default: + return nil, errors.New(fmt.Sprintf("Vehicle of type %d not exist\n", v)) + } +} + +type FamilyCar struct{} + +func (*FamilyCar) NumDoors() int { + return 5 +} + +func (*FamilyCar) NumWheels() int { + return 4 +} + +func (*FamilyCar) NumSeats() int { + return 5 +} + +type LuxuryCar struct{} + +func (*LuxuryCar) NumDoors() int { + return 4 +} + +func (*LuxuryCar) NumWheels() int { + return 4 +} + +func (*LuxuryCar) NumSeats() int { + return 5 +} + +type Vehicle interface { + NumWheels() int + NumSeats() int +} + +type VehicleFactory interface { + NewVehicle(v int) (Vehicle, error) +} ``` ## Usage ```go -``` +carFactory, err := CreateVehicleFactory(CAR) +if err != nil { + panic(err) +} -## Rules of Thumb +luxuryCar, err := carFactory.NewVehicle(LuxuryCarType) +if err != nil { + panic(err) +} + +car, ok := luxuryCar.(Car) +if !ok { + panic(err) +} + +fmt.Println(luxuryCar.NumWheels(), luxuryCar.NumSeats(), car.NumDoors()) +``` diff --git a/creational/abstract_factory/main_test.go b/creational/abstract_factory/main_test.go index 52515cb..370d665 100644 --- a/creational/abstract_factory/main_test.go +++ b/creational/abstract_factory/main_test.go @@ -4,10 +4,7 @@ import ( "testing" ) -var c = CarFactory{} - func TestCarFactory(t *testing.T) { - carFactory, err := CreateVehicleFactory(CAR) if err != nil { t.Fatal(err)