bridge pattern

This commit is contained in:
nynicg 2019-05-05 15:23:17 +08:00
parent 285e22630d
commit 4f002c767b
2 changed files with 92 additions and 1 deletions

View File

@ -25,7 +25,7 @@ A curated collection of idiomatic design & application patterns for Go language.
| Pattern | Description | Status | | Pattern | Description | Status |
|:-------:|:----------- |:------:| |:-------:|:----------- |:------:|
| [Bridge](/structural/bridge.md) | Decouples an interface from its implementation so that the two can vary independently | ✘ | | [Bridge](/structural/bridge/main.go) | Decouples an interface from its implementation so that the two can vary independently | ✔ |
| [Composite](/structural/composite.md) | Encapsulates and provides access to a number of different objects | ✘ | | [Composite](/structural/composite.md) | Encapsulates and provides access to a number of different objects | ✘ |
| [Decorator](/structural/decorator.md) | Adds behavior to an object, statically or dynamically | ✔ | | [Decorator](/structural/decorator.md) | Adds behavior to an object, statically or dynamically | ✔ |
| [Facade](/structural/facade.md) | Uses one type as an API to a number of others | ✘ | | [Facade](/structural/facade.md) | Uses one type as an API to a number of others | ✘ |

91
structural/bridge/main.go Normal file
View File

@ -0,0 +1,91 @@
// 桥接模式 bridge pattern.
// 桥接模式与策略模式有很多相似之处,原因在于他们都将行为交给了另一个接口实现,
// 桥接解决的是A+M、B+N、A+N等这样的调用者和行为的组合问题是将不匹配的接口相组合,使之能够被统一的调用,一旦组合运行时一般不会发生变化.
// 策略模式则是为了动态的扩展,改变算法.本质上说桥接是结构模式策略是行为模式,侧重的分别是结构的组合和结构之间的通信
package main
// abstraction
type VehicleAbstraction interface {
Run()
MaxSpeed() int
}
// refined abstraction
type Truck struct {
Driver DriverImplementor
maxSpeed int
}
func (t Truck)Run(){
println("truck begin to move...")
t.Driver.Drive(t)
}
func (t Truck)MaxSpeed() int{
return t.maxSpeed
}
// refined abstraction
type Car struct {
Driver DriverImplementor
maxSpeed int
}
func (c Car)Run(){
println("car begin to move...")
c.Driver.Drive(c)
}
func (c Car)MaxSpeed() int{
return c.maxSpeed
}
// implementor
type DriverImplementor interface {
Drive(vi VehicleAbstraction)
}
// concrete implementor
type RookieDriver struct {}
func (RookieDriver) Drive(vi VehicleAbstraction) {
println("rookie driver -> speed" ,vi.MaxSpeed() >> 1 ,"km/h")
}
// concrete implementor
type OldDriver struct {}
func (OldDriver)Drive(vi VehicleAbstraction){
println("old driver -> speed" ,vi.MaxSpeed() ,"km/h")
}
func main(){
old := OldDriver{}
rk := RookieDriver{}
v1 := Truck{old ,60}
v2 := Car{old ,130}
v3 := Truck{rk ,60}
v4 := Car{rk ,130}
list := []VehicleAbstraction{v1 ,v2 ,v3 ,v4}
for _ ,v := range list{
v.Run()
}
/*
output:
truck begin to move...
old driver -> speed 60 km/h
car begin to move...
old driver -> speed 130 km/h
truck begin to move...
rookie driver -> speed 30 km/h
car begin to move...
rookie driver -> speed 65 km/h
*/
}