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Add singleton creational pattern
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@ -19,7 +19,7 @@ __Creational Patterns__:
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| [Builder](builder/builder.go) | Builds a complex object using simple objects |
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| [Builder](builder/builder.go) | Builds a complex object using simple objects |
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| [Factory Method](factory_method.go) | Defers instantiation of an object to a specialized function for creating instances |
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| [Factory Method](factory_method.go) | Defers instantiation of an object to a specialized function for creating instances |
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| [Object Pool](object_pool/pool.go) | Instantiates and maintains a group of objects instances of the same type |
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| [Object Pool](object_pool/pool.go) | Instantiates and maintains a group of objects instances of the same type |
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| [Singleton](singleton/singleton.go) | Restricts instantiation of a class to one object |
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| [Singleton](creational/singleton.md) | Restricts instantiation of a type to one object |
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__Structural Patterns__:
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__Structural Patterns__:
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@ -29,7 +29,7 @@ __Structural Patterns__:
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| [Bridge](bridge.go) | Decouples an interface from its implementation so that the two can vary independently |
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| [Bridge](bridge.go) | Decouples an interface from its implementation so that the two can vary independently |
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| [Composite](composite.go) | Encapsulates and provides access to a number of different objects |
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| [Composite](composite.go) | Encapsulates and provides access to a number of different objects |
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| [Decorator](structural/decorator.md) | Adds behavior to an object, statically or dynamically |
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| [Decorator](structural/decorator.md) | Adds behavior to an object, statically or dynamically |
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| [Facade](facade.go) | Uses one class as an API to a number of others |
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| [Facade](facade.go) | Uses one type as an API to a number of others |
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| [Flyweight](flyweight.go) | Reuses existing instances of objects with similar/identical state to minimize resource usage |
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| [Flyweight](flyweight.go) | Reuses existing instances of objects with similar/identical state to minimize resource usage |
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| [Model View Controller](mvc.go) | Divides an app into three interconnected parts to separate internal representation from presentation to user |
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| [Model View Controller](mvc.go) | Divides an app into three interconnected parts to separate internal representation from presentation to user |
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| [Proxy](proxy.go) | Provides a surrogate for an object to control it's actions |
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| [Proxy](proxy.go) | Provides a surrogate for an object to control it's actions |
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35
creational/singleton.md
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35
creational/singleton.md
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@ -0,0 +1,35 @@
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#Singleton Pattern
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Singleton creational design pattern restricts the instantiation of a type to a single object.
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## Implementation
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```go
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package singleton
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type singleton map[string]string
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var once sync.Once
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var instance *singleton
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func New() *singleton {
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once.Do(func() {
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instance = make(singleton)
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})
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return instance
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}
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```
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## Usage
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```go
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s := singleton.New()
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s["this"] = "that"
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s2 := singleton.New()
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// s2["this"] == "that"
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```
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## Rules of Thumb
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- Singleton pattern represents a global state and most of the time reduces testability.
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@ -1,20 +0,0 @@
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package singleton
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import (
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"sync"
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)
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type Object struct {
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}
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var once sync.Once
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var instance *Object
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func GetInstance() *Object {
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// Creates a singleton instance once.
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once.Do(func() {
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instance = &singleton{}
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})
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return instance
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}
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