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Update circuit-breaker.md
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@ -60,45 +60,52 @@ import (
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"time"
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)
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type State int
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const (
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UnknownState State = iota
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FailureState
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SuccessState
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)
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type Counter interface {
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Count(State)
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ConsecutiveFailures() uint32
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LastActivity() time.Time
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Reset()
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}
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type Circuit func(context.Context) error
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var canRetry = func(cnt counters, failureThreshold uint32) bool {
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backoffLevel := cnt.ConsecutiveFailures - failureThreshold
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// Calculates when should the circuit breaker resume propagating requests
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// to the service
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shouldRetryAt := cnt.LastActivity().Add(time.Second << backoffLevel)
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return time.Now().After(shouldRetryAt)
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}
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func Breaker(c Circuit, failureThreshold uint32) Circuit {
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cnt := NewCounter()
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expired := time.Now()
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currentState := StateClosed
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return func(ctx context.Context) error {
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cnt := counters{}
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//ctx can be used hold parameters
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return func(ctx context.Context) error {
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//handle statue transformation for timeout
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if currentState == StateOpen {
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nowt := time.Now()
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if expired.Before(nowt) || expired.Equal(nowt) {
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currentState = StateHalfOpen
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cnt.ConsecutiveSuccesses = 0
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if cnt.ConsecutiveFailures >= failureThreshold {
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if !canRetry(cnt, failureThreshold) {
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// Fails fast instead of propagating requests to the circuit since
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// not enough time has passed since the last failure to retry
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return ErrServiceUnavailable
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}
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}
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switch currentState {
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case StateOpen:
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return ErrServiceUnavailable
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case StateHalfOpen:
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if err := c(ctx); err != nil {
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currentState = StateOpen
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expired = time.Now().Add(defaultTimeout) //Reset
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return err
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}
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cnt.Count(SuccessState)
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if cnt.ConsecutiveSuccesses > defaultSuccessThreshold {
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currentState = StateClosed
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cnt.ConsecutiveFailures = 0
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}
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case StateClosed:
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if err := c(ctx); err != nil {
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cnt.Count(FailureState)
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}
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// Unless the failure threshold is exceeded the wrapped service mimics the
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// old behavior and the difference in behavior is seen after consecutive failures
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if err := c(ctx); err != nil {
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cnt.Count(FailureState)
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return err
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}
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cnt.Count(SuccessState)
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return nil
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}
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}
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