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Implement object pool pattern
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parent
b0918f796a
commit
258ef4958d
72
object_pool/pool.go
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72
object_pool/pool.go
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@ -0,0 +1,72 @@
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package main
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import "container/list"
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type Object struct {
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ID string
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}
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type Pool interface {
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Borrow() (*Object, error)
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Return(*Object) error
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}
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type Allocate func() (Object, error)
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type implementation struct {
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Size int
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SizeLimit int
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Allocate Allocate
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Objects map[Object]bool
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FreeList *list.List
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}
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func New(initSize int, limit int, alloc Allocate) (*Pool, error) {
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p := &implementation{
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Size: initSize,
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SizeLimit: limit,
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Allocate: alloc,
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Objects: nil,
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FreeList: list.New(),
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}
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for i := 0; i < initSize; i++ {
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obj, err := p.Allocate()
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if err != nil {
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return nil, err
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}
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p.FreeList.PushFront(&obj)
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p.Objects[obj] = true
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}
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return nil
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}
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func (p *implementation) Borrow() (*Object, error) {
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elem := p.FreeList.Front()
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obj := p.FreeList.Remove(elem)
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p.Objects[obj] = false
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return obj, nil
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}
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func (p *implementation) Return(ref *Object) error {
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list.PushBack(ref)
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p.Objects[*ref] = true
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return nil
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}
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func main() {
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p := New(0, 0, func() (Object, error) {
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return []string{}
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})
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s, _ := p.Borrow()
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s = append(s, "string")
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_ = p.Return(s)
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}
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