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Implement Observer pattern
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@ -42,7 +42,7 @@ __Behavioral Patterns__:
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| TODO: [Command](behavioral/command.md) | Bundles a command and arguments to call later |
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| TODO: [Command](behavioral/command.md) | Bundles a command and arguments to call later |
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| TODO: [Mediator](behavioral/mediator.md) | Connects objects and acts as a proxy |
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| TODO: [Mediator](behavioral/mediator.md) | Connects objects and acts as a proxy |
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| TODO: [Memento](behavioral/memento.md) | Generate an opaque token that can be used to go back to a previous state |
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| TODO: [Memento](behavioral/memento.md) | Generate an opaque token that can be used to go back to a previous state |
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| TODO: [Observer](behavioral/observer.md) | Provide a callback for notification of events/changes to data |
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| [Observer](behavioral/observer.md) | Provide a callback for notification of events/changes to data |
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| TODO: [Registry](behavioral/registry.md) | Keep track of all subclasses of a given class |
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| TODO: [Registry](behavioral/registry.md) | Keep track of all subclasses of a given class |
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| TODO: [State](behavioral/state.md) | Encapsulates varying behavior for the same object based on its internal state |
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| TODO: [State](behavioral/state.md) | Encapsulates varying behavior for the same object based on its internal state |
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| [Strategy](behavioral/strategy.md) | Enables an algorithm's behavior to be selected at runtime |
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| [Strategy](behavioral/strategy.md) | Enables an algorithm's behavior to be selected at runtime |
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47
behavioral/observer.md
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47
behavioral/observer.md
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# Observer Pattern
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The [observer pattern](https://en.wikipedia.org/wiki/Observer_pattern) allows a type instance to "publish" events to other type instances ("observers") who wish to be updated when a particular event occurs.
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## Implementation
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In long-running applications—such as webservers—instances can keep a collection of observers that will receive notification of triggered events.
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Implementations vary, but interfaces can be used to make standard observers and notifiers:
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```go
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type (
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// Event defines an indication of a point-in-time occurrence.
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Event struct {
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// Data in this case is a simple int, but the actual
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// implementation would depend on the application.
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Data int64
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}
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// Observer defines a standard interface for instances that wish to list for
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// the occurrence of a specific event.
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Observer interface {
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// OnNotify allows an event to be "published" to interface implementations.
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// In the "real world", error handling would likely be implemented.
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OnNotify(Event)
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}
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// Notifier is the instance being observed. Publisher is perhaps another decent
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// name, but naming things is hard.
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Notifier interface {
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// Register allows an instance to register itself to listen/observe
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// events.
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Register(Observer)
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// Deregister allows an instance to remove itself from the collection
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// of observers/listeners.
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Deregister(Observer)
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// Notify publishes new events to listeners. The method is not
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// absolutely necessary, as each implementation could define this itself
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// without losing functionality.
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Notify(Event)
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}
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)
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```
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## Usage
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For usage, see [observer/main.go](observer/main.go) or [view in the Playground](https://play.golang.org/p/cr8jEmDmw0).
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behavioral/observer/main.go
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behavioral/observer/main.go
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// Package main serves as an example application that makes use of the observer pattern.
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// Playground: https://play.golang.org/p/cr8jEmDmw0
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package main
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import (
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"fmt"
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"time"
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)
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type (
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// Event defines an indication of a point-in-time occurrence.
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Event struct {
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// Data in this case is a simple int, but the actual
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// implementation would depend on the application.
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Data int64
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}
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// Observer defines a standard interface for instances that wish to list for
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// the occurrence of a specific event.
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Observer interface {
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// OnNotify allows an event to be "published" to interface implementations.
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// In the "real world", error handling would likely be implemented.
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OnNotify(Event)
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}
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// Notifier is the instance being observed. Publisher is perhaps another decent
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// name, but naming things is hard.
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Notifier interface {
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// Register allows an instance to register itself to listen/observe
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// events.
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Register(Observer)
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// Deregister allows an instance to remove itself from the collection
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// of observers/listeners.
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Deregister(Observer)
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// Notify publishes new events to listeners. The method is not
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// absolutely necessary, as each implementation could define this itself
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// without losing functionality.
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Notify(Event)
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}
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)
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type (
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eventObserver struct{
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id int
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}
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eventNotifier struct{
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// Using a map with an empty struct allows us to keep the observers
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// unique while still keeping memory usage relatively low.
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observers map[Observer]struct{}
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}
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)
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func (o *eventObserver) OnNotify(e Event) {
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fmt.Printf("*** Observer %d received: %d\n", o.id, e.Data)
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}
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func (o *eventNotifier) Register(l Observer) {
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o.observers[l] = struct{}{}
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}
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func (o *eventNotifier) Deregister(l Observer) {
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delete(o.observers, l)
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}
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func (p *eventNotifier) Notify(e Event) {
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for o := range p.observers {
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o.OnNotify(e)
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}
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}
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func main() {
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// Initialize a new Notifier.
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n := eventNotifier{
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observers: map[Observer]struct{}{},
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}
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// Register a couple of observers.
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n.Register(&eventObserver{id: 1})
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n.Register(&eventObserver{id: 2})
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// A simple loop publishing the current Unix timestamp to observers.
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stop := time.NewTimer(10 * time.Second).C
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tick := time.NewTicker(time.Second).C
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for {
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select {
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case <- stop:
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return
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case t := <-tick:
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n.Notify(Event{Data: t.UnixNano()})
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}
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}
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}
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