awesome-patterns/behavioral/chain_of_responsibility/main.go

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2019-05-02 03:00:01 +03:00
package main
type GameType int
const (
TypeFPS GameType = 1
TypeRPG = TypeFPS << 1
)
type Game interface {
Type() GameType
Start(player string)
}
// chain of responsibility
type GameSelector struct {
GameList []Game
}
func (g *GameSelector)AddGame(games ...Game){
g.GameList = append(g.GameList ,games...)
}
func (g GameSelector) Start(t GameType, player string) {
for _ ,v := range g.GameList{
if v.Type() == t{
v.Start(player)
return
}
}
}
type FPSGame struct {
t GameType
}
func (f FPSGame) Start(player string) {
println(player ,"join in fps game")
}
func (f FPSGame)Type() GameType{
return f.t
}
type RPGGame struct {
t GameType
}
func (RPGGame) Start(player string) {
println(player ,"join in rpg game")
}
func (r RPGGame)Type() GameType{
return r.t
}
func main(){
fps := FPSGame{TypeFPS}
rpg := RPGGame{TypeRPG}
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sl := GameSelector{}
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sl.AddGame(fps ,rpg)
player := "icg"
sl.Start(TypeRPG ,player)
println()
sl.Start(TypeFPS ,player)
// output:
/*
icg join in rpg game
icg join in fps game
*/
}