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mg-transport-api-client-go/v1/rate_limit.go

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Go
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package v1
import (
"runtime"
"sync"
"sync/atomic"
"time"
)
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// NoopLimiter implements Limiter but doesn't limit anything.
var NoopLimiter Limiter = &noopLimiter{}
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type token struct {
rps atomic.Uint32
lastUse atomic.Value
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}
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// Limiter implements some form of rate limiting.
type Limiter interface {
// Obtain the right to send a request. Should lock the execution if current goroutine needs to wait.
Obtain(string)
}
// TokensBucket implements basic Limiter with fixed window and fixed amount of tokens per window.
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type TokensBucket struct {
maxRPS uint32
tokens sync.Map
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unusedTokenTime time.Duration
checkTokenTime time.Duration
cancel atomic.Bool
sleep sleeper
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}
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// NewTokensBucket constructs TokensBucket with provided parameters.
func NewTokensBucket(maxRPS uint32, unusedTokenTime, checkTokenTime time.Duration) Limiter {
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bucket := &TokensBucket{
maxRPS: maxRPS,
unusedTokenTime: unusedTokenTime,
checkTokenTime: checkTokenTime,
sleep: realSleeper{},
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}
go bucket.deleteUnusedToken()
runtime.SetFinalizer(bucket, destructBasket)
return bucket
}
func (m *TokensBucket) Obtain(id string) {
val, ok := m.tokens.Load(id)
if !ok {
token := &token{}
token.lastUse.Store(time.Now())
token.rps.Store(1)
m.tokens.Store(id, token)
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return
}
token := val.(*token)
sleepTime := time.Second - time.Since(token.lastUse.Load().(time.Time))
if sleepTime <= 0 {
token.lastUse.Store(time.Now())
token.rps.Store(0)
} else if token.rps.Load() >= m.maxRPS {
m.sleep.Sleep(sleepTime)
token.lastUse.Store(time.Now())
token.rps.Store(0)
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}
token.rps.Add(1)
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}
func destructBasket(m *TokensBucket) {
m.cancel.Store(true)
}
func (m *TokensBucket) deleteUnusedToken() {
for {
if m.cancel.Load() {
return
}
m.tokens.Range(func(key, value any) bool {
id, token := key.(string), value.(*token)
if time.Since(token.lastUse.Load().(time.Time)) >= m.unusedTokenTime {
m.tokens.Delete(id)
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}
return false
})
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m.sleep.Sleep(m.checkTokenTime)
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}
}
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type noopLimiter struct{}
func (l *noopLimiter) Obtain(string) {}
// sleeper sleeps. This thing is necessary for tests.
type sleeper interface {
Sleep(time.Duration)
}
type realSleeper struct{}
func (s realSleeper) Sleep(d time.Duration) {
time.Sleep(d)
}