1
0
mirror of synced 2024-12-14 23:26:04 +03:00
doctrine2/en/cookbook/strategy-cookbook-introduction.rst

255 lines
8.5 KiB
ReStructuredText
Raw Normal View History

Strategy-Pattern
================
2010-05-10 20:26:32 +04:00
This recipe will give you a short introduction on how to design
similar entities without using expensive (i.e. slow) inheritance
but with not more than \* the well-known strategy pattern \* event
listeners
2010-05-10 20:26:32 +04:00
Scenario / Problem
------------------
2010-05-10 20:26:32 +04:00
Given a Content-Management-System, we probably want to add / edit
some so-called "blocks" and "panels". What are they for?
2010-05-10 20:26:32 +04:00
- A block might be a registration form, some text content, a table
with information. A good example might also be a small calendar.
- A panel is by definition a block that can itself contain blocks.
A good example for a panel might be a sidebar box: You could easily
add a small calendar into it.
2010-05-10 20:26:32 +04:00
So, in this scenario, when building your CMS, you will surely add
lots of blocks and panels to your pages and you will find yourself
highly uncomfortable because of the following:
- Every existing page needs to know about the panels it contains -
therefore, you'll have an association to your panels. But if you've
got several types of panels - what do you do? Add an association to
every panel-type? This wouldn't be flexible. You might be tempted
to add an AbstractPanelEntity and an AbstractBlockEntity that use
class inheritance. Your page could then only confer to the
AbstractPanelType and Doctrine 2 would do the rest for you, i.e.
load the right entities. But - you'll for sure have lots of panels
and blocks, and even worse, you'd have to edit the discriminator
map *manually* every time you or another developer implements a new
block / entity. This would tear down any effort of modular
programming.
2010-05-10 20:26:32 +04:00
Therefore, we need something thats far more flexible.
Solution
--------
2010-05-10 20:26:32 +04:00
The solution itself is pretty easy. We will have one base class
that will be loaded via the page and that has specific behaviour -
a Block class might render the front-end and even the backend, for
example. Now, every block that you'll write might look different or
need different data - therefore, we'll offer an API to these
methods but internally, we use a strategy that exactly knows what
to do.
2010-05-10 20:26:32 +04:00
First of all, we need to make sure that we have an interface that
contains every needed action. Such actions would be rendering the
front-end or the backend, solving dependencies (blocks that are
supposed to be placed in the sidebar could refuse to be placed in
the middle of your page, for example).
2010-05-10 20:26:32 +04:00
Such an interface could look like this:
.. code-block:: php
<?php
/**
* This interface defines the basic actions that a block / panel needs to support.
*
* Every blockstrategy is *only* responsible for rendering a block and declaring some basic
* support, but *not* for updating its configuration etc. For this purpose, use controllers
* and models.
*/
interface BlockStrategyInterface {
/**
* This could configure your entity
*/
public function setConfig(Config\EntityConfig $config);
/**
* Returns the config this strategy is configured with.
* @return Core\Model\Config\EntityConfig
*/
public function getConfig();
/**
* Set the view object.
* @param \Zend_View_Interface $view
* @return \Zend_View_Helper_Interface
*/
public function setView(\Zend_View_Interface $view);
/**
* @return \Zend_View_Interface
*/
public function getView();
/**
* Renders this strategy. This method will be called when the user
* displays the site.
*
* @return string
*/
public function renderFrontend();
/**
* Renders the backend of this block. This method will be called when
* a user tries to reconfigure this block instance.
*
* Most of the time, this method will return / output a simple form which in turn
* calls some controllers.
*
* @return string
*/
public function renderBackend();
/**
* Returns all possible types of panels this block can be stacked onto
*
* @return array
*/
public function getRequiredPanelTypes();
/**
* Determines whether a Block is able to use a given type or not
* @param string $typeName The typename
* @return boolean
*/
public function canUsePanelType($typeName);
public function setBlockEntity(AbstractBlock $block);
public function getBlockEntity();
}
2010-05-10 20:26:32 +04:00
As you can see, we have a method "setBlockEntity" which ties a potential strategy to an object of type AbstractBlock. This type will simply define the basic behaviour of our blocks and could potentially look something like this:
.. code-block:: php
<?php
/**
* This is the base class for both Panels and Blocks.
* It shouldn't be extended by your own blocks - simply write a strategy!
*/
abstract class AbstractBlock {
/**
* The id of the block item instance
* This is a doctrine field, so you need to setup generation for it
* @var integer
*/
private $id;
// Add code for relation to the parent panel, configuration objects, ....
/**
* This var contains the classname of the strategy
* that is used for this blockitem. (This string (!) value will be persisted by Doctrine 2)
*
* This is a doctrine field, so make sure that you use an @column annotation or setup your
* yaml or xml files correctly
* @var string
*/
protected $strategyClassName;
/**
* This var contains an instance of $this->blockStrategy. Will not be persisted by Doctrine 2.
*
* @var BlockStrategyInterface
*/
protected $strategyInstance;
/**
* Returns the strategy that is used for this blockitem.
*
* The strategy itself defines how this block can be rendered etc.
*
* @return string
*/
public function getStrategyClassName() {
return $this->strategyClassName;
}
/**
* Returns the instantiated strategy
*
* @return BlockStrategyInterface
*/
public function getStrategyInstance() {
return $this->strategyInstance;
}
/**
* Sets the strategy this block / panel should work as. Make sure that you've used
* this method before persisting the block!
*
* @param BlockStrategyInterface $strategy
*/
public function setStrategy(BlockStrategyInterface $strategy) {
$this->strategyInstance = $strategy;
$this->strategyClassName = get_class($strategy);
$strategy->setBlockEntity($this);
}
2010-05-10 20:26:32 +04:00
Now, the important point is that $strategyClassName is a Doctrine 2
field, i.e. Doctrine will persist this value. This is only the
class name of your strategy and not an instance!
2010-05-10 20:26:32 +04:00
Finishing your strategy pattern, we hook into the Doctrine postLoad
event and check whether a block has been loaded. If so, you will
initialize it - i.e. get the strategies classname, create an
instance of it and set it via setStrategyBlock().
2010-05-10 20:26:32 +04:00
This might look like this:
.. code-block:: php
<?php
use \Doctrine\ORM,
\Doctrine\Common;
/**
* The BlockStrategyEventListener will initialize a strategy after the
* block itself was loaded.
*/
class BlockStrategyEventListener implements Common\EventSubscriber {
protected $view;
public function __construct(\Zend_View_Interface $view) {
$this->view = $view;
}
public function getSubscribedEvents() {
return array(ORM\Events::postLoad);
}
public function postLoad(ORM\Event\LifecycleEventArgs $args) {
$blockItem = $args->getEntity();
// Both blocks and panels are instances of Block\AbstractBlock
if ($blockItem instanceof Block\AbstractBlock) {
$strategy = $blockItem->getStrategyClassName();
$strategyInstance = new $strategy();
if (null !== $blockItem->getConfig()) {
$strategyInstance->setConfig($blockItem->getConfig());
}
$strategyInstance->setView($this->view);
$blockItem->setStrategy($strategyInstance);
}
}
}
2010-05-10 20:26:32 +04:00
In this example, even some variables are set - like a view object
or a specific configuration object.