+++
title = "(Hu)go Template Primer"
description = ""
tags = [
"go",
"golang",
"templates",
"themes",
"development",
]
date = "2014-04-02"
categories = [
"Development",
"golang",
]
series = ["Hugo 101"]
author = "Hugo Authors"
+++
Hugo uses the excellent [Go][] [html/template][gohtmltemplate] library for
its template engine. It is an extremely lightweight engine that provides a very
small amount of logic. In our experience that it is just the right amount of
logic to be able to create a good static website. If you have used other
template systems from different languages or frameworks you will find a lot of
similarities in Go templates.
This document is a brief primer on using Go templates. The [Go docs][gohtmltemplate]
provide more details.
## Introduction to Go Templates
Go templates provide an extremely simple template language. It adheres to the
belief that only the most basic of logic belongs in the template or view layer.
One consequence of this simplicity is that Go templates parse very quickly.
A unique characteristic of Go templates is they are content aware. Variables and
content will be sanitized depending on the context of where they are used. More
details can be found in the [Go docs][gohtmltemplate].
## Basic Syntax
Golang templates are HTML files with the addition of variables and
functions.
**Go variables and functions are accessible within {{ }}**
Accessing a predefined variable "foo":
{{ foo }}
**Parameters are separated using spaces**
Calling the add function with input of 1, 2:
{{ add 1 2 }}
**Methods and fields are accessed via dot notation**
Accessing the Page Parameter "bar"
{{ .Params.bar }}
**Parentheses can be used to group items together**
{{ if or (isset .Params "alt") (isset .Params "caption") }} Caption {{ end }}
## Variables
Each Go template has a struct (object) made available to it. In hugo each
template is passed either a page or a node struct depending on which type of
page you are rendering. More details are available on the
[variables](/layout/variables) page.
A variable is accessed by referencing the variable name.
{{ .Title }}
Variables can also be defined and referenced.
{{ $address := "123 Main St."}}
{{ $address }}
## Functions
Go template ship with a few functions which provide basic functionality. The Go
template system also provides a mechanism for applications to extend the
available functions with their own. [Hugo template
functions](/layout/functions) provide some additional functionality we believe
are useful for building websites. Functions are called by using their name
followed by the required parameters separated by spaces. Template
functions cannot be added without recompiling hugo.
**Example:**
{{ add 1 2 }}
## Includes
When including another template you will pass to it the data it will be
able to access. To pass along the current context please remember to
include a trailing dot. The templates location will always be starting at
the /layout/ directory within Hugo.
**Example:**
{{ template "chrome/header.html" . }}
## Logic
Go templates provide the most basic iteration and conditional logic.
### Iteration
Just like in Go, the Go templates make heavy use of range to iterate over
a map, array or slice. The following are different examples of how to use
range.
**Example 1: Using Context**
{{ range array }}
{{ . }}
{{ end }}
**Example 2: Declaring value variable name**
{{range $element := array}}
{{ $element }}
{{ end }}
**Example 2: Declaring key and value variable name**
{{range $index, $element := array}}
{{ $index }}
{{ $element }}
{{ end }}
### Conditionals
If, else, with, or, & and provide the framework for handling conditional
logic in Go Templates. Like range, each statement is closed with `end`.
Go Templates treat the following values as false:
* false
* 0
* any array, slice, map, or string of length zero
**Example 1: If**
{{ if isset .Params "title" }}{{ index .Params "title" }}
{{ end }}
**Example 2: If -> Else**
{{ if isset .Params "alt" }}
{{ index .Params "alt" }}
{{else}}
{{ index .Params "caption" }}
{{ end }}
**Example 3: And & Or**
{{ if and (or (isset .Params "title") (isset .Params "caption")) (isset .Params "attr")}}
**Example 4: With**
An alternative way of writing "if" and then referencing the same value
is to use "with" instead. With rebinds the context `.` within its scope,
and skips the block if the variable is absent.
The first example above could be simplified as:
{{ with .Params.title }}{{ . }}
{{ end }}
**Example 5: If -> Else If**
{{ if isset .Params "alt" }}
{{ index .Params "alt" }}
{{ else if isset .Params "caption" }}
{{ index .Params "caption" }}
{{ end }}
## Pipes
One of the most powerful components of Go templates is the ability to
stack actions one after another. This is done by using pipes. Borrowed
from unix pipes, the concept is simple, each pipeline's output becomes the
input of the following pipe.
Because of the very simple syntax of Go templates, the pipe is essential
to being able to chain together function calls. One limitation of the
pipes is that they only can work with a single value and that value
becomes the last parameter of the next pipeline.
A few simple examples should help convey how to use the pipe.
**Example 1 :**
{{ if eq 1 1 }} Same {{ end }}
is the same as
{{ eq 1 1 | if }} Same {{ end }}
It does look odd to place the if at the end, but it does provide a good
illustration of how to use the pipes.
**Example 2 :**
{{ index .Params "disqus_url" | html }}
Access the page parameter called "disqus_url" and escape the HTML.
**Example 3 :**
{{ if or (or (isset .Params "title") (isset .Params "caption")) (isset .Params "attr")}}
Stuff Here
{{ end }}
Could be rewritten as
{{ isset .Params "caption" | or isset .Params "title" | or isset .Params "attr" | if }}
Stuff Here
{{ end }}
## Context (aka. the dot)
The most easily overlooked concept to understand about Go templates is that {{ . }}
always refers to the current context. In the top level of your template this
will be the data set made available to it. Inside of a iteration it will have
the value of the current item. When inside of a loop the context has changed. .
will no longer refer to the data available to the entire page. If you need to
access this from within the loop you will likely want to set it to a variable
instead of depending on the context.
**Example:**
{{ $title := .Site.Title }}
{{ range .Params.tags }}
{{ . }} - {{ $title }}
{{ end }}
Notice how once we have entered the loop the value of {{ . }} has changed. We
have defined a variable outside of the loop so we have access to it from within
the loop.
# Hugo Parameters
Hugo provides the option of passing values to the template language
through the site configuration (for sitewide values), or through the meta
data of each specific piece of content. You can define any values of any
type (supported by your front matter/config format) and use them however
you want to inside of your templates.
## Using Content (page) Parameters
In each piece of content you can provide variables to be used by the
templates. This happens in the [front matter](/content/front-matter).
An example of this is used in this documentation site. Most of the pages
benefit from having the table of contents provided. Sometimes the TOC just
doesn't make a lot of sense. We've defined a variable in our front matter
of some pages to turn off the TOC from being displayed.
Here is the example front matter:
```
---
title: "Permalinks"
date: "2013-11-18"
aliases:
- "/doc/permalinks/"
groups: ["extras"]
groups_weight: 30
notoc: true
---
```
Here is the corresponding code inside of the template:
{{ if not .Params.notoc }}
{{ .TableOfContents }}
{{ end }}
## Using Site (config) Parameters
In your top-level configuration file (eg, `config.yaml`) you can define site
parameters, which are values which will be available to you in chrome.
For instance, you might declare:
```yaml
params:
CopyrightHTML: "Copyright © 2013 John Doe. All Rights Reserved."
TwitterUser: "spf13"
SidebarRecentLimit: 5
```
Within a footer layout, you might then declare a `