use std::sync::mpsc::{self, Receiver, Sender}; use std::sync::{Arc, Mutex}; use std::thread; use std::time::Duration; use tracing::{debug, error}; use crate::task::Task; pub struct ThreadPool { workers: Vec, sender: Sender, } impl ThreadPool { pub(crate) fn new(num_threads: Option) -> Self { let num_threads = num_threads.unwrap_or_else(num_cpus::get); let (sender, receiver) = mpsc::channel(); let receiver = Arc::new(Mutex::new(receiver)); let workers = (0..num_threads) .map(|id| Worker::new(id, Arc::clone(&receiver))) .collect(); ThreadPool { workers, sender } } pub fn enqueue(&self, task: Task) { if let Err(e) = self.sender.send(task) { error!("failed to send task to the queue: {:?}", e); } } } struct Worker { id: usize, thread: Option>, } impl Worker { fn new(id: usize, receiver: Arc>>) -> Self { let thread = thread::spawn(move || { ffmpeg_next::init() .unwrap_or_else(|err| tracing::error!("couldn't init FFmpeg: {:?}", err)); loop { let task = { let lock = receiver.lock().unwrap(); lock.recv() }; match task { Ok(task) => { debug!("worker {} got a task; executing.", id); task.execute(); } Err(e) => { error!("worker {} failed to receive task: {:?}", id, e); thread::sleep(Duration::from_secs(1)); // sleep to avoid busy-looping } } } }); Worker { id, thread: Some(thread), } } }